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Shockball

Posted by Notcot on May 29, 2012 in Gadgets
Shockball

There’s nothing quite as nerve-wracking as playing pass the parcel with a time-bomb or quite as much fun. Shockball is basically catch for the brave and the hard. This red metal-studded ball contains a hidden wickedness – that is rather given away by the name. Turn it on and then start throwing it to one another and at some random point in the all too near future the person catching it will get zapped. You never know when it’s going to ‘go live’ so it turns catch on its head – instead of worrying whether or not you can catch the ball now you’ll worry about what will happen if you catch the ball. This rubber-coated land mine has been the cause of lots of shrieks in the office – though oddly they seem to come before the person’s even caught the thing. There’s nothing like a bit of anticipatory fear to spice up a game! Features: A rubber coated ‘throw and catch’ ball with a twist 18 conductive metal pads to shock you by surprise. An internal timer that randomly decides to time-out and shock whoever is holding the ball at that point. An on/off switch so if you want a break from the shocks you can just play regular catch. Colours may vary. Suitable for ages 14 years+. Requires 2 x AAA Batteries (not included). Size: 7 x 7 x 7cm. This item emits Electric Shocks. Do not use if you have a pacemaker. Keep away from pets.

  • Gift – Toys

Price : £ 12.99

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Cause for Alar [DVD]

Posted by Notcot on May 1, 2011 in Noir

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Bioshock – Limited Edition Tin Case (PC DVD)

Posted by Notcot on Feb 25, 2011 in Steampunk

There aren’t many games which list a critique of objectivism as one of its selling points, but then Bioshock isn’t like other games. Indeed the only titles it can easily be compared to are System Shock and its sequel, to which this is a spiritual successor. Instead of being set in a derelict space ship though the game’s story involves you exploring a mysterious underwater city after a plane crash. The city had been created as an art deco paradise for the intellectual elite but is now in ruins and populated only by grotesque mutants – both physically and mentally.

Although at first sight the game appears to be a first person shoot ‘em-up it is not primarily an action game. Your goal is survival, not extermination, with ammunition limited and many enemies far more powerful than yourself. You are able to upgrade your abilities though, both physical and psychic, by collecting Adam – the mutagen which was the cause of the disaster in the first place. Even so the best way to defend yourself is to play the creatures and environments against themselves, tricking one group into fighting against another or taking control of security robots and devices.

The game gives you full freedom to play the game exactly as you want, while at the same time creating a living world which carries on with or without you – with many creatures not even bothering to acknowledge you unless you attack them. With stunning graphics, especially the water effects, and an extremely disturbing atmosphere this could well be the most intelligently macabre video game ever made.
HARRISON DENT

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The Simpsons: To Alcohol Talking Magnet

Posted by Notcot on Sep 28, 2010 in Gadgets
The Simpsons: To Alcohol Talking Magnet

Fun for all the family with this amusing Talking Homer Fridge Magnet; simply press the face of the magnet to hear Homer’s specially recorded phrase by Dan Castellanta (voice of Homer in the TV show): “To alcohol! The cause of-and solution to-all of life’s problems!

Price : £ 1.79

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Cause for Alarm!: Film noir, Tay Garnett, The Postman Always Rings Twice , List of American films of 1951

Posted by Notcot on Apr 17, 2010 in Noir

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