Panasonic DMW-BCG10E Lithium-ion Battery Pack – for TZ7 / TZ6 / TZ8 / TZ10
Product Description
Panasonic DMW-BCG10E ID Secured Battery for TZ7 and TZ6,TZ10, TZ8 contains special technology which means that third party manufacturers cannot copy them. Panasonic DMW-BCG10E ID Secured Battery for TZ7 and TZ6, TZ10, TZ8 will not let you down.
- TZ 6/7, ID SECURED
Panasonic DMW-BCG10E Lithium-ion Battery Pack – for TZ7 / TZ6 / TZ8 / TZ10
Paladone Happy Man Bottle Opener
Product Description
Now there is nothing Happy Man cannot open! Use this version to open bottle tops.
- The Happy Man Bottle Opener is shaped like a little man with his willy acting as the bottle opener
- Happy Man measures approx 8.5 cm x 8 cm x 6.5 cm
- Our Happy Man Bottle Opener is RED
- Great novelty gifts for ages 18 to 180
Ludo Glass Drinking Game
- Ludo Glass Drinking Game
- 30cm X 30cm
Product Description
This is an adult version of the popular game Ludo (18+).
The drinking rules are simple. If a player rolls and cannot move or if one of
their pieces is returned to a start position they need to drink a shot!!
The normal Ludo Rules are as follows :
At the start of the game, the player’s four pieces are placed in the start area of their colour. Players take it in turn to throw a single die. A player must first throw a six to be able to move a piece from the starting area onto the starting square. In each subsequent turn the player moves a piece forward 1 to 6 squares as indicated by the dice. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play. Any throw of a six results in another turn. If a player cannot make a valid move they must pass the die to the next player. If a player’s piece lands on a square containing an opponent’s piece, the opponent’s piece is captured and returns to the starting area. A piece may not land on square that already contain a piece of the same colour (unless playing doubling rules; see below). Once a piece has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to advance to the home square. The winner is the first player to get all four of their pieces onto the home square.