Posted by Notcot on Feb 10, 2011 in
In-Car Technology
Tags: audio, CAR, case, Charger, CWB, digital player, function, generation, Handsfree, Holder, In-car, Mobile, mobile phone, Next, next generation, phone, player, TuneBase, tunebase fm
Posted by Notcot on Feb 10, 2011 in
Gadgets
Heavy duty electric grass trimmer and lawn edger. Features heavy duty line and speed control for tackling extra tough conditions.
- Sullivans Garden Machinery
- Colour: Grey, Orange
- Weight (kg): 3.5
- Cutting Width (cm): 26
- Engine/Motor Power(cc,watts,volts): 600W
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Tags: contour, control, Duty, Electric, electric grass trimmer, Engine, GARDEN, grass, kg, lawn, lawn edger, Line, Motor, OrangeWeight, power, Speed, speed control, Sullivans, Trimmer, watts volts, width cm
Posted by Notcot on Feb 10, 2011 in
Cult Film
Focused on the madcap lives of flatmates Vince (Sean Lock) and Errol (Benedict Wong), the first series of the critically acclaimed BBC comedy Fifteen Stories High craftily points out the eccentricities of the modern world. Vince is an oddball with the habits of a man who has spent too much time in his own company. A lifeguard at the local swimming pool, he takes great pride in being able to tell swimmers off for no reason, and obtains his home decorating ideas from photos in Readers’ Wives. His lodger, Errol is the opposite of Vince, naively stupid and always taken advantage of by others. But he has his own unusual habits, too, such as tearing at wallpaper whenever he sees an unstuck corner. Vince has the weirdest encounters, though: such as being locked in the stocks for six hours when wrongly accused of killing a swan; or taken hostage by a neighbour when he spies a moon-boot wearing Shetland pony in the man’s spare bedroom.
Equally as funny are the short stories of the other residents living in the tower block that are interspersed between the antics of Vince and Errol. Enclosed within the four walls of different flats on the estate, these claustrophobic locations provide the ideal settings for the extreme behaviours depicted. There’s the hygiene obsessive who forces a visiting double-glazing salesman to take a bath and wear a protective suit before being able to look round his flat; the old man who spends all night in front of a mirror in a pair of underpants pretending he’s James Bond; and a New Age enthusiast who’s always getting disturbed when recording relaxation tapes. The general weirdness of the series takes some getting used to, but once you decipher the crazy world of Vince and Errol this is five-star comedy with a dark tinge. –John Galilee
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Tags: BBC, block, comedy, crazy world, eccentricities, four walls, general weirdness, home, home decorating ideas, lifeguard, lodger, Mirror, moon boot, oddball, opposite, pair, pony, pride, protective suit, readers wives, reason, relaxation tapes, Round, shetland pony, spare bedroom, Storeys, swimming, time, tower block
Posted by Notcot on Feb 9, 2011 in
Gothic
Botting expertly introduces the transformations of the gothic through history, discussing key figures such as ghosts, monsters and vampires, as well as tracing its origins, characteristics, cultural significance and critical interpretations.
- New
- Mint Condition
- Dispatch same day for order received before 12 noon
- Guaranteed packaging
- No quibbles returns
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Tags: Botting, ConditionDispatch, critical interpretations, day, ghosts, Gothic, history, Idiom, monsters, New, NewMint, Order, Origins, packagingNo, quibbles, significance, transformations, Vampires
Posted by Notcot on Feb 9, 2011 in
Gothic
Tags: Cambridge, Contexts, Gothic, literature, Tradition
Posted by Notcot on Feb 9, 2011 in
Steampunk
When wealth and charm fail… and airship and the gods prevail.
Chenda Frost lived as a spectator in her own life until the murder of her recluse war hero husband. Caught in a mystery about her destiny, she boards an airship with Geologist Candice Mortimer for an adventure in the air, across a desert, through a mountain and under the sea. Along the way, she loses everything she’s ever known, but gains true friendship and a formidable gift from the gods. A ripping good yarn!
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Tags: Adventure, Airship, candice, Caught, Chenda, desert, Destiny, everything, friendship, geologist, Gift, gift from the gods, husband, life, mortimer, Mountain, murder, Mystery, recluse, spectator, steampunk novel, true friendship, War, war hero, way, yarn
Posted by Notcot on Feb 9, 2011 in
Steampunk
The original shocked the video gaming world by not only being a great first person shooter, but also an intelligent one. Now one of the greatest stories in interactive fiction is getting another chapter, with a sequel set ten years later.
You play the original Big Daddy – a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.
A much larger range of plasmid powers are now available, as well as more standard weapons and the Big Daddy’s iconic rivet gun and drill. The game’s real conflict is emotional though, as you are once again forced to make a decision between sacrificing Little Sisters or protecting them and making your task even harder. Bioshock 2 will make you think, and not just about tactics.
- Atlas shrugged: The award-winning story-telling of Bioshock continues with a new hero and a new threat in the underwater dystopia of Rapture.
- Evolve yourself: New plasmids, including new dual-wielded attacks, let you unleash amazing powers but at the cost of your humanity.
- Cry Little Sister: As the first Big Daddy you are far faster than the other lumbering giants, but equipped with the same weapons and the ability to venture onto the ocean floor.
- Big boss: Defend yourself against the constant attacks of Big Sister by setting up traps and ambushes, but always making sure you have an escape route!
- Separate lives: For the first time Bioshock has its own multiplayer mode – featuring a completely different story and created by developer Digital Extremes (Unreal Tournament 2004).
The original shocked the video gaming world by not only being a great first person shooter, but also an intelligent one. Now one of the greatest stories in interactive fiction is getting another chapter, with a sequel set ten years later.
The most literate first person shooter of 2007 returns |
The multiplayer mode features a completely different story and even developer |
Will you save the Little Sisters or exploit them? |
As a Big Daddy you can now venture outside of Rapture and onto the sea floor |
You play the original Big Daddy – a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.
A much larger range of plasmid powers are now available, as well as more standard weapons and the Big Daddy’s iconic rivet gun and drill. The game’s real conflict is emotional though, as you are once again forced to make a decision between sacrificing Little Sisters or protecting them and making your task even harder. Bioshock 2 will make you think, and not just about tactics.
Key Features
- Atlas shrugged: The award-winning story-telling of Bioshock continues with a new hero and a new threat in the underwater dystopia of Rapture.
- Evolve yourself: New plasmids, including new dual-wielded attacks, let you unleash amazing powers but at the cost of your humanity.
- Cry Little Sister: As the first Big Daddy you are far faster than the other lumbering giants, but equipped with the same weapons and the ability to venture onto the ocean floor.
- Big boss: Defend yourself against the constant attacks of Big Sister by setting up traps and ambushes, but always making sure you have an escape route!
- Separate lives: For the first time Bioshock has its own multiplayer mode – featuring a completely different story and created by developer Digital Extremes (Unreal Tournament 2004).
About the Developer: 2K Marin
Although founded in 2007 specifically to create new, original games the first release from this Californian developer will be Bioshock 2. The studio is relatively small and designed to work with Take-Two’s other developers, such as 2K Boston and 2K Australia in the case of Bioshock.
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Tags: big boss, Bioshock, coastal cities, cry little sister, digital extremes, first person shooter, interactive fiction, little sisters, lumbering giants, new hero, rivet gun, separate lives, undersea world, unreal tournament 2004, video gaming world
Posted by Notcot on Feb 9, 2011 in
Noir
Tags: L.A., Noire